Lorenzo Pecora
Sound Designer
GAME SOUND DESIGNER
MIX ENGINEER
Welcome to my portfolio. I’m Lorenzo, a lifelong gamer and sound enthusiast.
My passion for audio started young, at a Slipknot concert back in 2004, and grew into music production during high school. That journey eventually led me first at SAE Institute to study mixing and sound design, and later to work as a mixing assistant in studios like Ogopogo (Brescia) and Decimo Cielo (Florence), before taking a leap and moving to Stockholm in 2022.
Here, I immersed myself in the city’s gaming scene, taught myself implementation tools like Unreal Engine and Wwise, and later earned my Certified Game Audio Producer diploma at the Audio Production Academy in 2024.
As someone who grew up with classics like Resident Evil 2, I deeply understand how much sound shapes the gaming experience. Today, I combine my background in music and sound design with my love for games to create immersive, emotional, and memorable audio worlds.
Sound Designer at Tyr Audio, where we offer audio solutions for the gaming industry
We cover sound design, music composition and implementation with Unreal Engine,Unity and Wwise

Currently working as a Teacher Assistant at the Audio Production Academy (AP Academy) in Stockholm, teaching sound design, mixing, and audio implementation.
SOUND DESIGN REELS




TECHNICAL SOUND DESIGN REEL

MetaSound Weapon One-Shot System (UE5)
A modular MetaSound weapon one-shot system built with extensive use of MetaSound Patches, allowing real-time control over distance, elevation, pitch, and dynamics.
Designed for scalability, consistency, and fast iteration directly inside Unreal Engine.
PLAY ME

Wwise Integration
Play the exciting first level of the platform game Limbo for free!
I've redesigned and implemented all the sounds with Wwise for a more (hopefully) thrilling horror experience.
Simply download the Google Drive file, extract the game, open the "playgame" folder and double click the .exe file.
MY TOOLS
Ableton Live
Ableton is offering unparalleled workflow efficiency and creative tools. Its intuitive interface, advanced automation
From its flexible session view to its powerful Max for Live integration
Wwise
I've been using Wwise for years for audio implementation, and I love its flexibility and adaptability. Its powerful features, like realtime parameter controls, interactive music systems, and integration with game engines like Unity and Unreal
Reaper
I use Reaper as my go-to industry-standard DAW. Its highly customizable interface, lightweight performance, and extensive scripting capabilities make it a powerful tool
Unreal Engine 5
I create and implement interactive game audio in Unreal Engine 5 using MetaSounds and Blueprints, and can integrate Wwise if middleware workflows are required
LET'S TALK
Contact me to discover how you can transform your ideas into extraordinary sound experiences.
Look forward to collaborating with you!



